previous patch notes from the before time have been lost

v0.9
*   Draw the rest of the owl.

v0.91
*   Fix PathNode serialization
*   Fix Lightning shaders from legacy MekEngine
*   Fixed Jade Falcon's emotional response to a batchall refusal.
*   Added game edition selection at startup
*   Added suns to the worlds
*   Added edition selection menu at startup.
*   Fixed DOS texture loading.
*   Polished that shining jewel: Terra.

v0.92
*   Battlepack contains mixed type models, this is now supported
*   PowerVR textures should be working correctly, but I'm unsure
*   Polished that shining jewel: Terra.
*   Added import from game button to control binding screen to import controls from existing game edition installation
*   Shameful hack to make cockpits appear to work more or less correctly. Not 100% sure about cockpit alignment

v0.92a
*   Fixed cockpit alignment and windshield showing up in some cockpits.

v0.93
*   Beginning of mod system.
*   Made mouse cursor unhide when it leaves the window if in windowed mode.
*   Fixed Trial of Grievance clan selection
*   Fixed off-screen target indicator direction bug
*   Polished that shining jewel: Terra.
*   Added redbook audio location selection
*   Redbook audio supports WAV, OGG, MP3, and FLAC. It tries to intelligently determine which tracks are which based on the file name.

v0.94
*   Fixed unimplemented texture format specific to Matrox
*   Fixed case sensitivity for loading files from MW2.PRJ in MekEngine
*   Polished that shining jewel: Terra.
*   Added -dumptextures argument. See https://moonbunny.foo/MekEngine/modding.html for details

v0.95 Titanium Pass
*   Added -dumpmeshes argument See https://moonbunny.foo/MekEngine/modding.html for details (note, there is currently no path to import models in mods yet, still working on that)
*   Implemented Titanium Edition .TEX textures
*   Made Titanium Edition work off the CD or a folder of a dumped CD
*   Titanium Edition allows specifying 8bit and 16bit versions.
*   Polished that shining jewel: Terra
*   Implemented .MWM decoder (apparently it's a standard Unix tar file)
*   Implemented 16bit texture IDs for Titanium mission data
*   Adapted glass material detection to support Titanium's glass so it can be reflective
*   Fixed wrong sounds on Titanium Edition
*   Assigned Malthus to anger management course
*   Fixed ATI Rage edition texture loading (just needed to use the Matrox format)
*   Titanium Edition's specific HUD is implemented.
*   Went bald trying to figure out how to do clan emblems on mechs in Titanium the way Titanium does it, gave up, and kludged it.
*   Realistic explosion brightness setting from graphics menu now only affects mech explosions
*   Reading of Titanium Edition critical names and function from Titanium's tables, but only when Titanium Edition is selected.
*   Fixed floating chunk left after a helicopter goes asplode.