VirtualSim-Heli

A SimCopter (1996) remake, rebuilt in Unity.

I've been rebuilding SimCopter from the ground up, and I'm finally ready to show it off. VirtualSim-Heli loads your original game files and puts the cities, the helicopters, the missions and the whole career back together in a modern engine.

You'll hear it called a remake, a remaster or a mod, and any of those is fine by me. Technically it's a reimplementation: a new engine that reads the original data.

It isn't a perfect 1:1 copy, and it doesn't try to be. The goal is for it to feel the way you remember it.

Download VirtualSim-Heli v0.2

Latest build, about 222 MB. You'll need your own copy of SimCopter to play.

What's in it right now

Your original cities

It reads the real SimCity 2000 city files and the game's own assets, then builds the terrain, buildings, water, bridges, tunnels and street lamps as it loads.

A world with no edge

The map wraps around, so you can keep flying in one direction and never hit a wall. Past the city limits there are mountains, and a few camera tricks hide the seams.

A real sky

The sun, the moon (in its actual phase) and the stars sit where they really would. At night the city glows, windows flicker and the street lamps come on. Days run on a fast clock, so you can watch a sunset without waiting around.

Light that follows the city

The ambient light is volumetric, and how thick it gets depends on how dense the city is around you. Even the stars react to it. Fly over a packed downtown and only the brightest few show up, but out over empty land the sky fills in.

Air pollution you can see

Pollution is simulated visually, so a dirty city actually looks dirty from the cockpit.

Ray traced and screen space reflections

Glass, water and wet surfaces reflect what's around them, using both ray traced and screen space reflections. You can turn the fancy stuff down if your machine needs it.

The whole helicopter fleet

All nine helicopters are here, tuned from the original data. Flight, fuel, damage, turbulence and crashes follow the original game's behaviour, and you can buy and sell aircraft in the catalog.

The tools of the job

Water bucket, cannon, tear gas, megaphone, spotlight, winch and harness. Scoop water, put out fires, pick people up and haul them out on a rope.

A city that feels alive

Traffic follows lanes, takes turns at junctions and sometimes jams up. Pedestrians run the original behaviour scripts. Emergency crews really drive to the scene, and the bad guys really try to get away.

Fire that spreads

Flames grow, jump from building to building and burn things down if you take too long.

The full career

30 cities, the original mission types and scoring, the mission log and map, and the graduation ceremony with fireworks. If you'd rather just fly around, there's a free play mode too.

Pick who you play

You don't have to be the original pilot. Choose from a bunch of the game's NPCs and play as them instead.

The original look and feel

The old menus, hangar, catalog, HUD and cockpit gauges are all there, with the original chase and cockpit cameras. You can also hop out and walk around on foot. The HUD can be scaled up if the original size is too small on your monitor.

Sound

Radio stations, dispatch voices, sirens and rotors you can hear coming from the right direction. There's an optional speed of sound delay if you want to be a little more realistic.

Original save files

Career and free play saves use the original byte layouts. Saving and loading careers is all there, but it hasn't been thoroughly tested yet.

A few secrets

Some of the original game's easter eggs made it in too, and a few of them depend on the real calendar date. I also hid a few of my own. I won't say what or where.

Where it stands

It's very playable, and as far as I know it's fully featured. Saving and loading careers, and loading your own custom cities, are both in there, but I haven't tested them thoroughly yet. They may work fine, but I can't promise it. I'm sure there are still bugs hiding in there somewhere, so if you find one, please tell me.

Patch notes

VirtualSim - Heli v0.2 Patch Notes NEW: Launcher - Auto Updater / Launcher checks with the website for the latest version and downloads it if out of date. NEW: City Settings - Privacy policy NEW: City Settings - User games now have a "City Settings" button in the Esc menu. It opens the original city settings screen, with eight vertical sliders: Difficulty (0-3) and the seven mission types (Fire, Crime, Rescue, Riot, Traffic, Medical, Transport, each 0-100). - OK (or Enter) applies the changes and saves them to VirtualSim-Heli's own copter.cfg. Cancel (or Esc) discards them. VirtualSim-Heli never writes to the original game's copter.cfg. NEW: Browse for city and save files - The New/Open game picker has a "Browse" button. Folders show on the left and matching files on the right, and you can go all the way up to the drive list. - Double-click or press Enter to open. Backspace goes up a folder, and Left/Right/Tab switch between the two sides. - It remembers the last folder you opened a file from, with separate folders for cities and for saves. Opening files - City files are checked the same way the original game checks them. Invalid files show the original's error messages ("Wrong type", "Incomplete file", "City .sc2 file not found", "File appears to be corrupt", "Unable to open"). Saving - Saves now store the city as it is when you save. Buildings that burned down stay gone when you load. - Saves are never written into the original game's folder, and a save can never overwrite a city file. Leave City - Leave City now asks "Are you sure you want to leave this city?", then "Do you want to save the game?", like the original. If the save fails, you stay in the city so you can read the error. Graphics - Tonemapping changed from ACES to Neutral. Blinking lights keep their true colours: blue no longer turns purple and red no longer turns pink. - Blinking lights are no longer brightness-capped, so they light the area around them more. Reverse engineering - Named more functions in the original game: the file-type check, the .sc2 check, the file error box, and the City Settings screen.

More from Moon Bunny Games

VirtualSim-Heli doesn't include any of the original game's data. You need your own copy of SimCopter, and VirtualSim-Heli loads it from your disk.

Come hang out.
I'd love to hear what you think, what you want to see next, and what bugs you find. The Discord is the best place for all of that.

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